The Story
This part, is, of course, with spoilers. There has always been a variety of original and repetitive 'middle-earth' stories within history, from Lord of the Rings to even Harry Potter to a less significant extent. This game grasps the complete theme of this fantasy style with astonishing results as you battle with and against the Empire, the Beasts and the Fallen.The Empires
The faction you first start with in the story. You start off counter attacking a Beast raid with swordsmen, whilst delivering gold to an allied base. The battles slowly escalate as you retrieve forgotten oaths but consequently revive the Rage created over seventy years ago. As Alric-do-Rei, an Archmage of the fabled Obsidian Tower, home to the Heart of the Void, you must lead the forces of light against the supposedly foul demons of hell. Eventually discovering the insectoid parasites and arachnid fighters, Alric progressively second-guesses his true enemy, leading to the Fallen campaign. . .
The Fallen
Your two spies being discovered by the enemy Empire, you and the Ageless Ancients recognise the risk of remaining silent within enemy boundries, especially with only fivehundred cycles left before the Heart of the Void must be stolen. Keran allies himself with the Deep Elves that will benefit the undermining of opposing Deep Elf factions, solidifying the Matriarch's place as heir to the throne. Princess Domina will aid you among many missions.
As you shift underground to slip past enemy encampments (or utterly destroying them), you finally find the ancient crypt in which Ruannon, previous Archmage of the Obsidian Tower, is bound with his soul. Without hesitation, he quickly reveals the location of three seals that sustain a defense against the Fallen with the Heart of the Void - after he is defeated of course. At the end you finally gather all your forces and lay the final assault, driving into the Obsidian Tower - thus leading into the Beast campaign.
The Beasts
Still driven to overrun the Empire, despite several leaders lost, Dragga must reunite some of the rebelling tribes to sustain the blood oath made so long ago. Dragga's mad father, Tyron Gral is slowly perceiving multitudes of objectives wrong, stubborn and not persuaded by the risk of the Fallen. After confrontation by the legendary Alric Chaosbringer (named so due to his extraordinary achievement of collapsing Castle Margoth), Dragga eventually questions his father, believing that Alric is correct, and that the Fallen are the true, other worldly thread. Dragga soon challenges Tyron, and escapes.
In return, Tyron (pressured by 'the spirits') hacks and slashes through the lizardmens sacred grounds to awaken their Queen, hibernating for hundreds of years and not to be disturbed.
In a race to get to the Queen first, many challenges are made, with Dragga and Sseeth (Lizardman leader) getting there first, Tyron soon awakens the Queen as the plan backfires. Dragga's mentally unstable father is slain by Tiamorg, a flying three-headed drake whom knows their true intentions, and wishes to help them.
After breaking through multiple Fallen Nexus's, Dragga, Sseeth, Alric and Tiamorg soon break into the Obsidian Tower, at this time, there is less than a single day before the time has come and the five hundred cycles have ended. The Campaigns all end with an exceptional performance of cinematic play named 'Exigo', with Alric and Dragga breaking through, reaching the Avatar of Darkness (Keran empowered by his superior's superior, from another realm). Dragga rushes ahead, striking a Void Walker, then soon being pinned down magically by Keran's horrific powers. Alric soon diminishes the second Void Walkers life using his magi awe-inspiring strength, challenging Keran.
Alric strikes Keran twice magically, with no visible physical harm done, Keran soon flails Alric around as if he were a ragdoll, landing mercilessly, Alric eliminates the restraints on Dragga.
Dragga unleashes what appears to be a metal ball sling, Keran recognising this, force-pushes Dragga, flinging him backward, however - his new weapon strikes the Heart of the Void, resulting in an extreme explosion.
The cinematic ends with Alric, hood down, staring into space as bright light dissipates, showing a vague recollection of events in what happens.
Due to the supposeable power of the Heart of the Void, and no recognisable harm done to Alric, does that imply that the Fallen operations were successful, and that the Heart of the Void warped the worlds phase into that of the Fallen's? Or does it imply that its astounding power split through the world, dealing sinister energy to all whom were within its expansive radius?
This is the only con within the game. It has balanced gameplay, classical story except a vague, unclear but truely spectacular (in terms of adrenline-pumping) ending to such an immersive game!
The Gameplay
The gameplay is amazing. Not only does it include three action-packed and mobile factions, it has several pros and cons for each one whilst maintaining great balance throughout all stages of multiplayer and single player play.
Flying
Flying is a mechanic in Armies of Exigo, and there are several ways to do it:
The Beasts - The Beasts units also own Witches, which have the ability to manipulate allied units molecular structures to essentially 'evaporate' into water, which is controllable! There is no scientific or even logical reason to how this is possible, yet this is a game of magic - so that doesn't matter!
The great thing about this gas form is that not only do you fly, allowing a lower margin of attack amongst enemy ranks, but even if you are under overwhelming fire you can leak through the ground and go under it to save yourself or plot a much more dark ending.
The Empire - Wise and maniac Gnomes are always tinkering their war machines, but what's the point of them if you can't transport the recommended Engineers and Explosive Specialists to the most efficient vehicles? They build Gnome Ark's, upside-down boats with sheets attached that can, for some reason, carry several units above ground. This is great as it is fairly speedy in comparison to some flight forms, however if you are:
A) Shot down prematurely.
B) The only mechanical unit.
Then you will have problems, for A, you will lose units that are possibly a larger bulk of your forces that you are transporting. This is very inefficient as not only are you losing huge amounts of units at once, but the non-ranged units won't be able to attack, either. So if you are under fire as a Gnome Ark, disperse your units to do the optimal damage for that particular situation.
B will be another problem, as the rarity of mechanical units in Armies of Exigo, even for the Empire, will pose a threat itself. Gnome Arks will be easily recognisable and may shine more than other units due to their vulnerability and simple functions. Steambirds (Aircraft Siege units) can help escort Gnome Arks yet indepth micro-management may prove the most useful as either a probe or guiding your soldiers out of danger.
The other mechanical unit is a Catapult, which looks just as dark and wooden, but is also organic. It is simply a gnome riding a giant beast with a large catapult strapped on, an effective tool given the fiery glimpse and devastation caused by a Catapult, it can also be caught out easily. It has a minimum range, meaning melee units will have a significant upperhand whilst facing against catapults - that is unless you can eliminate them before they reach you.
The Fallen - Flying units are abundant within this civilization. These barbaric arachnids have supreme utility and fluent combat effectiveness making this faction both the easiest and hardest race to master. The Hive Stinger, a simple melee unit, can learn how to use the ability 'Metamorphisis' which allows it to sprout air-resistant wings, opening up the attempt of speeded transport or anti-air attack. If you require unit transportation other than the Hive Stinger, the Aerials prove the most effective.
These organic transportation bubbles have equal (or higher) health than your average unit, thus making it fairly powerful in cases of escaping. However Hive Guards (ranged air units) should be adapted to better safeguard the Aerials with speed (and combat) upgrades. Enhancing both units can seriously speed up transportation by defeating enemy attacks quicker or simply carrying more units each time.
Underground
Underground is a very effective mechanic that is very unique to many RTS's. The special portion of the Underground map is that not all entrances are fixed, mining teams (Empire), leaking through (Beasts), and teleportation using portals (Fallen) allow more stealthy tactics to be adapted whilst fighting above and under ground. Entrances can be fixed also by choosing which unit is allowed to pass through each entrance (air units or ground). Hive Stingers yet again prove better in utility as they can pass through either of these passages, given the proper requirements.
It's Balanced
Units are balanced within Armies of Exigo, costs are consequences with statistics, rewards benefit indiviual units that cost more better, allowing even more significant balancing.
For instance, a Hive Stinger, costing fifty gold to train, has ten attack.
A Warrior, costing one-hundred and thirty gold to train, has seventeen attack.
An attack upgrade for a Hive Stinger will upgrade its damage by one.
An attack upgrade for the Warrior will upgrade its damage by two.
Given the general cost of each unit, three Hive Stingers going up against a Warrior would probably win, with the upgrade it benefits even more with an extra three attack per tick (though lowering as the Warrior slowly drains Health from the collective). This allows unorthodox balancing that proves incredibly useful and is also, previously mentioned - hard to master.
The Summary
Armies of Exigo uses terrific adaptive techniques allowing several tactics per civilization and thus even more customization per player. The story is incredibly immersive and also the only one which has nearly 'forced' me to play consecutively that game for three to four whole days. I never once got bored of it and also the heightened difficulty within the AI is very attractive to veteran Real Time players will aid a lot as well. If you are looking for a fairly old, WCIII familiar game, get this one.